Transfusion

Udayan Senapati | Apr 26, 2023 min read

Transfusion is a VR sword-fighting action game about violence. It takes place in a brutal alien world inspired by a fusion of Aztec and Roman cultures. You play as a prisoner who has to earn their freedom by slaying wave after wave of enemies in gladiatorial combat, as well as utilizing the gifts of a bloodthirsty deity. Along the way, you uncover a story that explores themes of violence, identity and sacrifice. The game is meant to challenge you both as a player and as a human!

The project started as a capstone project for the Video Game Development in late 2021 has grown into a hobby project with a team of seven core developers. Currently the game is still in development at this time. The Alpha is downloadable in itch.io and is playable on Windows with SteamVR.

The Team

The Team
  • Will Carpenter - Director/Project Lead
  • Udayan Senapati - Programming Lead
  • Meghan Tankersley- Art Lead
  • Ethan Smith - Level Designer, Modeler
  • Bailey Atwood - Musician, Modeler
  • Mitchell Dunning - Modeler, Tech Artist
  • Nathan Royall - Character Artist

My Work

For this project, I mainly focused on the enemy features, including their blueprint, animations, AI behavior, coordination with other enemies, and spawning. Additionally, I worked on the dismemberment system, which is my personal favorite feature. I also collaborated on the VR weapon blueprint and designed the combat and power-up systems.

Contributions:

  • VR Weapon Class
    • Detecting Slicing and Stabbing Conditions
    • Collision Detection
  • Enemy Class
    • Locomotion
    • Animation
    • AI Behavior
    • Attacking
  • Dismemberment System
    • Initial Procedural Slicing
    • Joint-based Slicing
  • AI System
    • Behavior Tree (Chasing, Strafing, and Attacking)
    • Combat Director
  • Game Logic
    • Spawning Enemy Waves
    • Arcade Mode
  • Player Ability Design
    • Blood-based abilities and upgrades

Images

Lizard Enemy and Dummy Enemy Model Enemy Models

Blood-based Player Abiities (Courtesy of Meghan) Enemy Models Early Combat Flow Design Early Combat Flow Design Enemy Models