Transfusion is a VR sword-fighting action game about violence. It takes place in a brutal alien world inspired by a fusion of Aztec and Roman cultures. You play as a prisoner who has to earn their freedom by slaying wave after wave of enemies in gladiatorial combat, as well as utilizing the gifts of a bloodthirsty deity. Along the way, you uncover a story that explores themes of violence, identity and sacrifice. The game is meant to challenge you both as a player and as a human!
The project started as a capstone project for the Video Game Development in late 2021 has grown into a hobby project with a team of seven core developers. Currently the game is still in development at this time. The Alpha is downloadable in itch.io and is playable on Windows with SteamVR.
The Team
- Will Carpenter - Director/Project Lead
- Udayan Senapati - Programming Lead
- Meghan Tankersley- Art Lead
- Ethan Smith - Level Designer, Modeler
- Bailey Atwood - Musician, Modeler
- Mitchell Dunning - Modeler, Tech Artist
- Nathan Royall - Character Artist
My Work
For this project, I mainly focused on the enemy features, including their blueprint, animations, AI behavior, coordination with other enemies, and spawning. Additionally, I worked on the dismemberment system, which is my personal favorite feature. I also collaborated on the VR weapon blueprint and designed the combat and power-up systems.
Contributions:
- VR Weapon Class
- Detecting Slicing and Stabbing Conditions
- Collision Detection
- Enemy Class
- Locomotion
- Animation
- AI Behavior
- Attacking
- Dismemberment System
- Initial Procedural Slicing
- Joint-based Slicing
- AI System
- Behavior Tree (Chasing, Strafing, and Attacking)
- Combat Director
- Game Logic
- Spawning Enemy Waves
- Arcade Mode
- Player Ability Design
- Blood-based abilities and upgrades
Images
Lizard Enemy and Dummy Enemy Model
Blood-based Player Abiities (Courtesy of Meghan) Early Combat Flow Design